Just completed a tower defence game from the Complete C# Unity Game Developer 3D course. It’s been modded quite a bit to include an event system and different third party sound assets. I enjoyed this section of the course as it included more complex features such as coroutines, queues and pathfinding. The provided graphical assets were all voxel based so I tried orthographic projection rather than the usual perspective. I need to work a little on game balance but I’m happy with the results so far – this will be something I revisit.